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Proving Gig Speed
* mark.tinka at seacom.mu (Mark Tinka) [Thu 19 Jul 2018, 07:08 CEST]:
>I'm not sure about North America, Asia-Pac or South America, but in
>Europe, the gaming folk actually peer very well.
>
>The problem for us is that is anymore from 112ms - 170ms away,
>depending on which side of the continent you are.
>
>And while we peer extensively with them via our network in Europe,
>that latency will simply not go away. They need to come into market
>and satisfy their demand.
That will happen as soon as it's affordable for them to do so - which
requires an ecosystem of affordable and reliable independent IP
transit/transport and colocation to exist.
-- Niels.